                C O M P L E T E   J E T  D O C S  PT2


Courtesy of:  The Dispatcher
Written  by:  Lord de Winter


  Sample Flight
  -------------

  [1] Take off:  Hold [->] to increase throttle.
                 Watch   o Thrust Indicator
                         o Airspeed Bar
                         o Afterburner Indicator

  [2] Rotate & Liftoff:  Press [B] several times for up elevators

  [3] Stop Pitching   :  Press [G] to enter steady climb.
                         [Cntl-G] to get Landing Gear up.

  [4] Rear View       :  Look back at airport.  Press [5][B].

  [5] Front View      :  Press [5][T]

  [6] Level Off       :  Press [T] when level, press [G] to stop pitching.

  [7] Try views & zoom:  o For left view [5][F]
                         o Zoom in using [Y] until 8x is reached
                         o Zoom out using [N] 3 times until 1x is reached.

  [8] Front View      :  [5][T]

  [9] Bank Left       :  Bank left press [F] until 45degrees is reached.
                         Stop banking by [G].

  Note:  Now the stars in the sky shold be spinning by quickly and heading
         display at the top of the screen counting down rapidly.

 [10] When heading 115degrees, bank right press [H] until level then [G] to
      Level out.  Heading should be 80degrees.

 [11] Approach Airport :  o Lower nose, Press [T]
                          o Reduce power hold down [<-]
                          o Stop pitching by [G]
                          o Altimeter is dropping
                          o Runway in sight.  Airbrakes press [Cntl-B]
                          o Landing gear down by [Cntl-G]

 [12] Landing          :  o Turn off attitude indicator [A]
                          o Bank right/left to guide yourself to runway
                          o At 500 feet, raise nose, by [B]

 [13] Keep jet from climbing by controlling pitch.  Once on the ground,
      taxi around using [F] & [H] for steering.  Congrats!  You're alive!

  Takeoff and Landing on the Carrier
  ----------------------------------

  If you choose to fly the F-18, you will start out on the deck of a Nimitz-
  class aircraft carrier.  Superimposed over a forward view of the launch
  catapult is a flashing message:

                 PRESS [L] TO LAUNCH FROM THIS CARRIER

  First increase throttle to full thrust with afterburners on.Then press [L]
  to launch the jet will be released and will accelerate rapidly down the
  deck.As airspeed increases, pull back on the elevator.When the F-18 clears
  the bow of the carrier the nose will come up and you will start gaining
  altitude

  In order to re-arm or refuel the F-18 you must land back on the carrier.
  To this you should try to position yourself about 3 miles west and slightly
  south of the carrier on a heading of 80 degrees.As you approach the Nimitz
  the carrier's landing strip should be visible to the left of it's
  superstructure,angled slightly north with respect to the ships hull.Lower
  your landing gear and engage the airbrake to reduce airspeed.Now you must
  try to keep the jet parallel to the landing strip by banking left or right,
  and aim your nose for the stern of the carrier by pitching up or
  down.Reduce the throttle to about 20% to cut airpseed even more.If you
  begin losing altitude too soon,increase the throttle.If approach speed is
  too high, decrease throttle.As you pass over the stern of the ship, begin
  to flare by raising the jet's nose and try to touch down just short of the
  trip wire. If you catch the tripwire the jet will stop abruptly & you will
  be returned to the launch catapult (in Free Flight mode) or to the
  re-arming menu page (for either combat mode).


  Weapons Systems
  ---------------

  A. Ordnance

     In either combat mode,once you've selected a skill level the arming menu
     then appears as:

                      Select Armament

             [1] Aim-9 Missile         160 lbs x 0
             [2] Aim-7 Missile         500 lbs x 0
             [3] Agm-65 Missile        460 lbs x 0
             [4] Mk-82 Missile         500 lbs x 0
             [5] Exit Arming Menu

     For the F-16 the following weight data appears below the menu:

             F-16 Empty                14000 lbs
             Internal Fuel              3700 lbs
             Total Weight              17700 lbs

     Corresponding figures are displayed for the F-18.

     Choose your weapons by pressing the appropriate number key (of course).
     Each time you make a selection the number to the right of that weapon
     is incremented by one and your total weight is increased accordingly. If
     you select more than 6 of one weapon,that weapon's counter is reset to 0

     Press [5] when you're done.Remember the combined weight of your weapons
     affect the performance and flight characteristics of your jet.  As you
     burn fuel and fire weapons your weight decreases and the jet becomes
     more maneuverable.When flying the F-16 you can return to the arming menu
     at any time by landing and steering the jet into the hanger at your
     homebase If you are flying the F-18 you can return to the arming menu
     by catching the trip wire on the carrier's deck landing strip.After
     re-arming the F-18 you will be placed on the launch catapult.


     Dogfight Armament:

     [1] Aim-9 Side Winder   : 5 mile range
                               Heat seeking, light weight
                               Accurate
                               Good for close combat

     [2] Aim-7 Sparrow       : 25 mile range
                               Radar homing
                               Disadvantage - high weight

     [3] M 61 Machine Gun    : 500 rounds loaded
                               Can be used against MiGs
                               20mm cannon

     Target Strike Armament:

     [1] Mk-82 Smart Bomb    : Bomb. No propulsion
                               Tracks a point on the ground
                               Limited accuracy
                               Large warhead - large hit radius



     [2] Agm-65 Maverick     : Air to Ground
                               14 mile range
                               Optically guided
                               Accurate
                               Small warhead - small hit radius



     The Dogfight Game
     -----------------

     A. Object & Rules

       Dogfight is an intense 3-dimensional combat scenario that pits you
       against Soviet MiG-21 and MiG-23 fighter aircraft.  They are equip-
       ped with Atoll air-to-air missiles, while you can select from a var-
       iable arsenal of Aim-9 missiles and/or Aim-7 missiles along with your
       20mm Vulcan cannon.  Your mission is to engage and shoot down all en-
       emy aircraft at the skill level you've selected (hint!  Start off
       easy and work your way up.  You don't want to fight their best, with
       your worst now do you ??).  Then return home to refuel and re-arm.
       If your mission has been a success, a new wave of enemy aircraft will
       then appear at the next higher level.
       For each successful enemy hit that you score, a token marker appears
       on the fuselage of your jet. Your score can be viewed ou the rear
       window as the number of tokens lining the right side of your jet. If
       your score exceeds 9, ten digit tokens are marked along the left side
       of the fuselage.  Shoot down all enemy aircraft before returning to
       base and a two-point bonus will be added to your score.
       A warning beeper will sound if an enemy missile comes within the
       danger threshold of your aircraft.  If you're hit by an Atoll missile
       the screen will flash red and orange and the jet will spin out of con-
       trol.You have seconds to eject before your jet explodes and your body
       becomes no more bits and pieces.  If you eject in time you'll float
       back to earth (provided the parachute opens) where you'll be recovered
       and given a new jet to fly in combat.  Once you get shot down 3 times,
       you are grounded and the game is over.



    Enemy Aircraft
    --------------

    At the start of each mission, the enemy aircraft will come at you from
    the south.  You will encounter two different types of enemy jets: the
    MiG-21 and the MiG-23.  These aircraft utilize the same flight equations
    as your jet, but since they weigh more and have less thrust they are less
    maneuverable.  The skill level you select will determine the type & num-
    ber of aircraft you must shoot down.  During a dogfight the MiG's will
    track you and fire their Atoll air-to-air missiles. Missiles also track
    your jet,and will detonate their warheads if they get within a hit radius

    To shoot down an enemy aircraft you must first select one as your target.
    The current targeted aircraft flashes out your window & on the radar dis-
    play.  Press the [;] key & your onboard tracking computer will automatic-
    ally sequence to the next target.  Since there can only be a maximum of 3
    enemies in your airspace at any time, you can cycle to the desired target
    with a maximum of 2 keystrokes.

    Once you've selected a target you can fire the active weapon.  Press the
    [RET] or [CR] key to recycle through your available weapon systems and
    choose the one you'd like to use.  Press the [Spacebar] to fire that wea-
    pon. Air-to-air missiles will automatically track the target and detonate
    if they get within the hit radius.  A rising tone from your onboard com-
    puter will indicate that the MiG has been hit.  The MiG will flash, spin
    out of control (leaving a trail of flak in its wake) and finally explode.

    After shooting down all opponents, or if you run out of weapons and ammo
    you will have to return to base.  Any remaining MiG's will chase you un-
    till you enter the safe zone surrounding your base.You then land, re-arm
    and get back up in the sky to nuke those Commie's.

    The Target Strike Game
    ---------------------

    Object and Rules:

      Your mission in the Target Strike game is to seek out and destroy all
    enemy ground targets.  When flying the F-16, targets will be randomly
    selected from the local area airstrips, fuel depots, factories, and mis-
    sile silos.  In F-18 mode, your targets are Soviet Kynda-class cruisers
    randomly placed in the sea to the south of your carrier. Each target will
    be designated by a flashing red point.Your ordance can
    include both Agm-65 air-to-ground missiles and Mk-82 smart bombs.  Press
    [RET] or [CR] to cycle through your available weapons systems & choose
    the one you like best.

    Turning on your range indicator automatically activates the ground target
    ing computer.As you fly, the range indicator will show the distance from
    your jet to the point on the ground that interesects your current flight
    path.If this distance is greater than the range of your selected weapon,
    the range circle will show all white.  When you come withing range,
    position the desired homing point in the center of the range circle and
    press the [Spacebar].  The weapon will be released and will track that
    point to the ground.  If it impacts within the target's hit radius, the
    target will explode and a shock wave will spread from the impact point.
    Scoring is the same as in Dogfighting.

    Surface to air Missiles
    -----------------------

    Enemy SAM launchers are only capable of detecting your presence within
    the conical airspace directly above them.  If you pass within this air-
    space they will track your jet and launch their missiles.Because of this
    you should fly as low as possible when nearing your target.Shold an
    enemy missile come within the danger threshold of your aircraft,a warning
    beeper will sound.  If you are hit, the screen will flash read and orange
    then spin out of control.  Rules of Ejecting are the same as always.  Get
    out or be fried.

    Game Tips & Strategies
    ----------------------

    The Dogfight Game:

    When dogfighting, it's important to have the zoom set correctly.At great
    er distances, a higher zoom factor (4x-8x) will greatly increase your
    accuracy.  During close-in fighting the lowest zoom factor will increase
    your field view and make it easy to find a target.  Viewing the battle
    from the control tower can help determine enemy aircraft altitude.You may
    want to get into the habit of scanning several viewing directions during
    a dogfight to give yourself a better overall view of the surroundings.

    The Target Striking Game:

    As when dogfighting, high zoom factors increase accuracy.  When firing
    air-to-ground weapons remember that aiming errors are magnified at
    shallow pitch angles.Approaching the target from a steeper pitch will
    allow you to deviate slightly from the target and still impact the ground
    near it.However, this will also place you in greater danger of being
    detected by the ever-hated SAM launchers.

    Avoiding Missiles:

    Should you detect an approaching enemy missile, there are two ways to in-
    crease your chances for survival.  You can try to evade the missile, but
    this will be difficult.  However the missile will run out of thrust quick
    ly and lose speed rapidly once it begins to coast.Tracking imperfections
    can also cause the missile to miss you (don't count on it).  Another way
    to avoid the dang thing is to fly at right angles to its flight path.  It
    will keep turning, wasting its energy and degrading its homing accuracy.
    If all else fails, you can eject, but this will forfeit one of the three
    aircraft you are allowed each game.

Aircraft Technical Data

Courtesy of: The Dispatcher
Written  by: Lord de Winter

Information for the F-16

Empty Weight: 14000 lbs                    Maximum Weight: 33000 lbs
Max Thrust  : 23800 lbs                    Maximum Speed : 1320 mph
Wing Span   : 31 feet                      Length        : 47 feet


Information for the F-18

Empty Weight: 20000 lbs                    Maximum Weight: 50000 lbs
Max Thrust  : 16000 lbs x 2                Maximum Speed : 1190 mph
Wing Span   : 37 feet                      Length        : 56 feet


Information for the MiG-21

Empty Weight: n/a                           Maximum Weight: 20000 lbs
Max Thrust  : 14500 lbs                     Maximum Speed : 1385 mph
Wing Span   : 23 feet                       Length        : 51 feet


Information for the MiG-23

Empty Weight: 22000 lbs                     Maximum Weight: 37000 lbs
Max Thrust  : 25000 lbs                     Maximum Speed : 1520 mph
Wing Span   : 26-46 feet (variable-sweep)   Length        : 55 feet

*** Thus ends the Complete Jet Softdocs.  We do hope you found this helpful.



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|                    In League with The Mod Factory                      |
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